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Lee Zhi Yu Jovina
24 March 1993
University at Buffalo
Communication Major

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Week 9: Entertainment and Multimedia on the Internet
Friday, 24 October 2014 | 0 comments
A window — it’s more entertaining than TV. Just ask a cat looking out, or a man looking in on a life he desires. ― Jarod Kintz
Picture credits: Matt Rigg;

Entertainment and Multimedia has grown over the years in terms of graphics, plot technology and much more. With a new technology known as augmented reality, games and film developers have an even more creative platform to work with. The augmented reality is similar in concept to 3D and 4D effects. It projects the virtual world as though it is part of the real world. Experts are working hard at this to make "[The type of future] where augmented reality is everywhere, it's part of everything" according to the vision of London designer, Keiichi Matsuda. In the following video interview with him, he would explain to you some of the technicalities behind augmented reality and its outlook in the future.


The near future existence of augmented reality has also allowed film writers to explore their plots in these areas, proposing possible outcomes of what the future would be like with the presence of augmented reality in our lives. The next video I am sharing with you is a short film production that enhances this. It also contains creative ideas that developers of other sectors might pick up on.


Cool ideas at the start and a scary twist to the ending plot right? Hahaha.
Anyway, with the more advanced augmented reality technology, Google was able to creatively develop an immersive game that blurs the line between the virtual and real worlds, thanks to a great plot. Check out the two trailers of the game by Google below:



Sounds complicated right? Here is a well made and comprehensive tutorial by Googlers about how to play Ingress.


I feel that the game sounds very fun and interesting. It seems to be educational at the same time since the portals are buildings or statues or structures that are of significance to the human race. Thus, this exposes and urges gamers to discover and learn about the significance that these infrastructures might carry.
My only concern might be the possibility of gamers becoming too absorbed into the game and live life in paranoia because of the existence of the enemy team. This requires gamers to have sufficient self-control and maturity to still be able to distinguish between what is virtual and what is reality.

Goodnight! (:

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